Tag Archives: Illustrator Wisdom

Before the Blank Page; or, Help! I Need a Story (Part the First)

In my last posts, I wrote a bit about ways to move an existing draft along when you find yourself staring at the screen. But that assumes there’s a draft there to move along. What about when there isn’t? What about when you still need to find the story?

I’m a stationery junkie, so here’s how it goes in my world: I literally find myself staring at a blank page. (All right, I like quad-ruled paper, so it’s never a totally blank page, but you get the idea.) Sometimes I wind up staring at that page because I have a vague idea itching at me that I think might turn into something; sometimes it’s because I feel like I need some kind of palate-cleanser, but I don’t have any specific story in mind. On two occasions it’s been because I needed something to show an editor and I knew nothing on my current to-do list was going to be what she wanted, and once it’s been because my critique group gave each other prompts for a summer project, assigned by random drawing. I got “stained glass.” It meant nothing to me at the time, but I needed to come up with a story anyway, because that was the point of the exercise.

People find stories in all different ways–writing exercises, prompts, daily journaling, whatever else–so once again (I feel like it should go without saying), these are just things that have worked for me.

  • Do some research. 
  • Make a list. 
  • Build a set.

Today, item number one: ResearchSometimes it’s for when you don’t even know what the heck you’re researching. 

Ah, research, sitting on that fine line between productivity and procrastination like that idol thing at the beginning of Raiders of the Lost Ark. Take it off the pedestal wrong and there goes your day. Do it right and you still might lose your day, but maybe tomorrow, after you’ve processed what you read and you’ve fallen asleep trying to figure out whether you actually learned anything useful and if so, how it relates to anything else–maybe tomorrow you’ll sit down and scrawl a few thoughts that relate to your potential story.

The tricky thing about research when you don’t know what you’re looking for is, obviously, where do you start? Me, I’m usually looking for weird.

Sometimes, for various reasons, I know the story hiding just out of view is probably going to need to be set in a certain era, which is awesome. Or perhaps there’s an era I’ve kind of been wanting to learn more about. At least it narrows things down, although not necessarily that much. After having done this for a few years now, I am getting a sense of where to look to find the kind of weird that appeals to me, and there tend to be good traces of it at the edges of science, religion, and the arts. Wartime has tremendous scope for the weird, for various reasons. Folklore and superstition, for reasons that are probably obvious. Technology, which often involves philosophy. 


Awesome for All The Reasons.

I find a lot, a lot of useful stuff reading about these particular elements of whatever era I research. These are things that involve tackling questions of the unknown, or at least the not-well-understood. They are things that people give their lives to. Not coincidentally, they are also things that polarize, and while I get very bitter and angry about the polarization I see in my own world in my own lifetime, a story needs conflict and a writer needs to know where to look to find it. Even when I don’t have a particular era to help focus where I’m looking, I still tend to default to the same basic spheres I mentioned two paragraphs up. As I hunt, like I said, I’m looking for weird, and I’m looking for something I haven’t encountered a hundred times before. I’m looking for something that makes me dog-ear a page and fumble for my notebook and a pen.

Last year I visited Deer Hill School in Massachusetts and took a bagful of books full of weird stuff to talk to students about finding stories in unexpected places. Together we went through an assortment that included science, history, bizarre diseases, cartography, cabinetry, a couple of my grandfather’s notebooks, and I can’t even remember what else. We were looking for things that could be the jumping-off point for stories. The kids each picked a book and scoured it until they found something, anything, that caught their eye as a potential plot point, character clue, whatever. Anything. Then we talked about how one might go from that first thing-that-made-you-stop-turning-pages to a rough story idea. We talked about the necessities of reading widely, and of keeping an open mind; we talked about how something you might never have thought you’d be interested in could turn out to be exactly the missing piece that either completes your story or helps to spark a vague story idea in the first place.

Research. Open-ended, open-minded, undirected research; research just for the fun of it. And for this girl, at least, it guarantees that I am almost never without a jumping-off point when I’m ready for something new. Finding a new story by going on this kind of hunt depends on two potentially contradictory things, I think.


Always guaranteed to inspire me: creepy old toys.

One: being roughly aware of what sorts of things catch your interest and knowing where to look for them. As I type this I’m reminded of something my friend and illustrator extraordinaire Andrea Offermann told me she’d been told about keeping a sketchbook. I’m paraphrasing here, but the basic idea was that a really great way to keep yourself sketching even when you aren’t inspired to do it or don’t have a subject in mind is to know what kinds of things you like to sketch and start with those when you need a jumping-off place.

Two: being open-minded enough to look in other places, too. The first time my husband wanted to read me an article about the differences between object-oriented and functional programming, I just about banged my head on the steering wheel to make him stop (I was driving at the time, and therefore couldn’t leave the room and claim I had work to do). But he was absolutely certain this article–about two types of computer programming philosophies, remember–was relevant to Simon Coffrett and the other Jumpers of the world of The BoneshakerAnd dammit, he was right. He was SO right that if I tried to explain WHY he was right, I’d be giving you huge spoilers. And I should have known he’d be right, because he’s given me critical tidbits like this about a million times before. The Broken Lands only has an ending because of a couple of those tidbits. But if you’d told me a couple years ago that I’d be increasingly relying on computer science to write middle-grade historical fantasy, I’d have laughed in your face. And yet, here I am, and quite literally neither of my forthcoming books would exist if not for things that I didn’t think I’d be interested in at first.

Other things I would not have expected to be fascinated by but that turned out to be critical to something I either have worked on or am working on right now:

  • Military history
  • Eighteenth and nineteenth century sailing ships
  • Role-playing games
  • Ancient alien stuff
  • Confectionery history
  • History of the Periodic Table of the Elements
  • The Ozarks
  • Sleepwalking
  • Programming languages
  • The Qing Dynasty
  • Stained glass
  • Tuberculosis hospitals
  • Livery companies

This is just off the top of my head, without consulting the truly batshit-crazy collection of books that lines my walls.

So I guess the tl;dr of this post is that, when hunting for a story, it sometimes helps to both know roughly where you ought to be looking and to be willing to peek into random cabinets along the way, even if they don’t look remotely like the sort of cabinets that are going to contain what you’re seeking. Be openminded. Keep copious notes. Look for the unfamiliar. And when the rabbit hole does, finally, turn up at your feet, you’ll be ready to follow it, even if it doesn’t, at first glance, seem to lead where you expected.

Next up, lists: they’re not just for household chores and grocery shopping!